

Grezzo 2's offensive nature and popularity with streamers led to banning it from their streaming service. Notorious for its extreme violence, graphic sexual content, and blasphemous depictions of religious figures, Grezzo 2 received an unusually high amount of public exposure beyond the Doom modding community due to its popularity with Let's Players. "Grezzo Two - A Magical Adventure" in English) is a total conversion megawad created in 2012 by Nicola Piro. Grezzo 2 (Full name: Grezzo Due - Una Magica Avventura. BEX allows greater flexibility in string editing, application of codepointers to any frame, and extra codepointers.Grezzo 2's first level, showcasing its trademark violence and sacrilegious imagery. Boom also provided the BEX (Boom EXtended) extensions for DeHackEd support. Other source ports added similar functionality, and command-line loadable DeHackEd support is now common with most modern source ports. Later versions of DeHackEd save their patches in a human-readable plain text format that can be edited with any text editor.īoom included the ability to load DeHackEd patches and effect changes to the game upon startup without any modification to the executable file. Older DeHackEd patches use a binary format of data to be applied to an executable file using the DeHackEd patching utility. Monster AI and armor classes are fixed for example. Even though many advanced effects can be achieved with DeHackEd, it does not offer the complete flexibility that a custom source port can provide. However, more balanced and artistic modifications can and have been made.

The most common patches add fast monsters and weapons, player-seeking-self-detonating barrels, and so on. At the time DeHackEd was released, Doom was a closed-source program, and thus to allow new features to be made available, the only choice was to patch the executable (as opposed to being able to change the source, which can now be done since id Software has made public a release of the sources).

Modifications can be distributed in the form of DeHackEd "patches" which can be applied to the executable. Hit points, sounds, frame sequences, text strings, and several other miscellaneous values can be changed. Version 3.1, the last update of the program, was released on February 26, 1997. DeHackEd is an editor created by Greg Lewis for the executable of the original Doom that allows the operation of the executable to be changed.
